The 3D department is a team of highly creative and technical artists working in a collaborative environment.
We value the importance of in-person collaboration as a cornerstone of building positive culture, fostering growth, and driving success for individuals, the department, and BUCK as a whole.
In 2025, the guidance for in-office work is 1–3 days per week, with exceptions considered on a case-by-case basis.
Responsibilities:
- Assist in seeking out and interviewing new talent.
- Train and nurture team members, promoting their growth and development, and positive attitude.
- Lead 3D projects to completion:
- Actively engage in project planning , scheduling freelancers and occasional bidding
- Manage artists and delegate work effectively.
- Collaborate with Creative Directors to understand the project's vision and develop solutions to execute it successfully.
- Distill creative and client feedback to artists, ensuring clear communication and alignment.
- Provide constructive feedback to artists, fostering their skills and creativity.
- Identify technical problems and take responsibility for finding appropriate solutions.
- Report progress to the 3D supervisor
- Participate in client calls to support producers and creative leads
- Collaborate with the rest of the 3D Team to produce high-quality assets, animation and/or renders.
- Partner with Designers and Creative Directors to create styleframes and designs for projects and pitches.
- Investigate new workflows, tools, and efficiencies within the department.
- Troubleshoot technical issues with your team’s work.
- Continuously update your skill set and learn new tools to meet the evolving needs of the department, clients, and market.
- Share knowledge and insights with the department and the wider BUCK team, promoting the department’s culture of collaboration and growth.
- Proactively offer assistance and support to the department and your peers, actively seeking opportunities to contribute.
Requirements:
- 6+ Years of experience working in an industry relevant to the skillset.
- 1+ Years of experience leading small or medium projects, demonstrating strong leadership and project management skills.
- Expert-Level proficiency in at least 2 of the following areas:
- Character Modeling and/or Hard Surface Modeling
- Look-development and Texturing
- Scene assembly and Lighting
- 3D Compositing (Nuke)
- VFX Compositing (Nuke)
- Technical and Mograph Animation
- FX/Simulation
- 3D Design
- Meticulous attention to detail.
- Excellent organizational skills and discipline.
- Ability to track your own work as well as other people's work, maintaining clear oversight of projects.
- Effective delegation skills.
- Strong problem-solving skills and ability to engage in self-directed learning, staying current with industry trends and techniques.
- Ability to understand and distill client and creative feedback.
- Experience nurturing other artists and providing constructive feedback, contributing to their professional development.
- Proven track record of problem-solving technical challenges, finding innovative solutions to complex issues.
- Willingness to adapt and learn new tools and techniques to stay current with industry trends and project demands.
- Enthusiasm for sharing knowledge and collaborating with team members to cultivate a supportive and innovative work environment.
Software Requirements:
- In-depth knowledge of at least one of the following 3D packages: Maya, Houdini, Cinema 4D
- Good working knowledge of Nuke.
- Familiarity with relevant render engines: V-Ray, Redshift
- Additional software knowledge (beneficial but not required): ZBrush, Substance Designer, Substance Painter, Python Scripting
- Relevant pioneering tech and software (ie. AI image/video/asset generation)
Compensation:
Salary Band: $140-190k annually
Benefits: PTO, Paid Holidays, Paid sick leave, Health Insurance